Wednesday, May 04, 2005

Syphon Filter: Omega Strain & Musashi: Samurai Legend

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The good: lots of weapons and missions
The bad: respawning enemies
Note to developers: next time you're gonna include cheap, respawning enemies who reappear just after you've killed them, DONT! It takes away completely the fun of disposing of them in the first place thereby removing the need for gunplay in favor of just running past the baddies. It also doesn't help the lock-on system is useless as you can empty and entire gun clip at point blank range without hurting your enemies. The incomprehensible plot which would make Tom Clancy dizzy rounds up the entire package. (2/5)


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The good: nice cel-shaded graphics
The bad: much too formulaic
You hack, you slash, beat boss, explore town, talk to townsfolk, repeat, rinse, and sleep. That's basically all there is to Musashi and unlike its PS1 predecessor, there's no charm nor character here. Granted most games have a formulaic set-up, the beauty is when you don't feel like there is a formulaic set-up. It doesn't help that your skill-duplicating abilities (imitate enemies' combat moves) is pretty much useless as you can defeat enemies using just your sword rendering most of the skills useless. Enemies, of which there are about 5 just with different skins, poses no real challenge as do most of the bosses. Which means, that without any worthwhile secrets, the game is only 15 hours long maximum which is actually good since the repetitive nature of the game will wear you out after only a few hours. Too bad because I really loved the first Musashi. (2/5)




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